| Teams
- 3 captains, 3 team names
- Draft to select teams
- Preferably 6 players per squad as emergencies/subs
Order
of Play
- 2 sides field while one side bats
- 2 batting innings per side
- Roll of dice to determine batting side and bowling
side order
- Fielding team #1 bowls to side in first innings then
fielding team #2 bowls to the side in the second innings
Batting
Side
- Can score from leg byes, but not byes, no extras,
leg byes credited to batman’s score
- Change ends at the end of the over
- Has three wickets to score a total
Bowling
Side
- 8-ball overs
- No over limits
- Wicketkeeper must fill in score sheet
- A wide delivery is okay, but two wides in a row is
penalized by a free hit the next ball, additional wides
in the over are punished with an additional free hit
per wide
- Bowling captain may use their own team members to
bowl, but not members of the other fielding side
- Bowling captain has control of field placement
Umpiring
- Presuming there is no dedicated umpire
- Batmen should exercise their honesty
- Fielders should also exercise honesty in catches
- In the event of an lbw or catch dispute if both captains
of the fielding side believe it is out then the batsman
is dismissed
- If this happens and there is a real doubt about the
dismissal, the batting captain can choose to play their
“trump” card and return the batman to the
crease
- Each side gets one “trump” card per match,
they may not be abused, their must be significant doubt
about the decision
- In the case of run outs the benefit of the doubt goes
to the batsmen
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